SystemVerilog provides a mechanism to handle multiple threads concurrently using fork
and join
. This allows you to run different parts of code simultaneously. However, the default fork-join
construct waits for all threads to complete before continuing. But what if you want the main thread to resume execution as soon as one of the child threads finishes? In such cases, you can use the SystemVerilog fork join_any
construct, which offers more flexibility.
What is the SystemVerilog Fork Join_any?
In a basic fork-join
block, the main thread will wait until all child threads finish their execution. This approach may cause delays if one or more threads run indefinitely. In contrast, the fork-join_any
construct allows the main thread to resume execution as soon as any one of the child threads completes. The remaining threads will continue to run in the background.
Key Points of SystemVerilog fork-join_any
:
- The main thread resumes execution when one thread finishes.
- Other threads continue running even after the main thread has moved on.
- It prevents the simulation from hanging if a thread takes too long to execute.
Example 1: Simple SystemVerilog fork-join_any
Below is an example of how fork-join_any
works in a SystemVerilog testbench:
module tb;
initial begin
$display ("[%0t] Main Thread: Fork join going to start", $time);
fork
print (20, "Thread1_0");
print (30, "Thread1_1");
print (10, "Thread2");
join_any
$display ("[%0t] Main Thread: Fork join has finished", $time);
end
task automatic print(int _time, string t_name);
#(_time) $display ("[%0t] %s", $time, t_name);
endtask
endmodule
Simulation Log:
ncsim> run
[0] Main Thread: Fork join going to start
[10] Thread2
[10] Main Thread: Fork join has finished
[20] Thread1_0
[30] Thread1_1
ncsim: *W,RNQUIE: Simulation is complete.
Explanation:
- The main thread starts and initiates the
fork
block with three threads. - The main thread resumes as soon as
Thread2
finishes (becausejoin_any
allows the main thread to continue once any one child thread completes). - The remaining threads,
Thread1_0
andThread1_1
, continue running in the background.
Example 2: Nested SystemVerilog Fork Join_any
You can also use fork-join_any
in nested blocks to manage more complex multi-threaded operations.
module tb;
initial begin
$display ("[%0t] Main Thread: Fork join going to start", $time);
fork
fork
print (20, "Thread1_0");
print (30, "Thread1_1");
join_any
print (10, "Thread2");
join_any
$display ("[%0t] Main Thread: Fork join has finished", $time);
end
task automatic print(int _time, string t_name);
#(_time) $display ("[%0t] %s", $time, t_name);
endtask
endmodule
Simulation Log:
ncsim> run
[0] Main Thread: Fork join going to start
[10] Thread2
[10] Main Thread: Fork join has finished
[20] Thread1_0
[30] Thread1_1
ncsim: *W,RNQUIE: Simulation is complete.
ncsim> exit
Explanation:
- This example uses a nested
fork-join_any
construct. - The main thread resumes execution when any of the child threads in the nested fork block completes.
- Threads are still running in the background after the main thread resumes, maintaining concurrency.
Advantages of Using fork-join_any
Feature | fork-join | fork-join_any |
---|---|---|
Thread Completion | Main thread waits for all threads | Main thread resumes when any thread finishes |
Simulation Hang Risk | High if any thread runs forever | Avoids hanging by allowing early exit |
Concurrency | All threads run until completion | Threads run in parallel even after the main thread resumes |
Why Choose fork-join_any
?
- If you want your simulation to avoid delays or hanging,
fork-join_any
is ideal. - It helps manage concurrency efficiently, especially when working with multiple independent tasks.
Conclusion
The fork-join_any
construct is a useful tool in SystemVerilog when you need the main thread to resume execution as soon as any child thread completes, without waiting for all threads to finish. By using this construct, you can improve the efficiency and concurrency of your testbenches, ensuring that your simulation runs smoothly and avoids potential delays caused by hanging threads.